Many RPG designers will give them weaknesses

The Barbarian class has been a staple of many RPGs, and Dark and Darker is no exception. However, with any class, there is always a balancing act between making the class fun to play and making it too powerful. With the recent playtest of Dark and Darker, there have been questions raised about the balance of the Barbarian class.

Overall, the feedback from the playtesters was that they were moderately satisfied with the Barbarian class. While there were parts of the class that were intentionally left a bit strong for fun, there were also some unexpected parts that were too strong. As with any game, finding the perfect balance between all of the classes can be a difficult task.

One of the reasons that the Barbarian class can be challenging to balance is that it is often designed to be a powerhouse. Barbarians are known for their brute strength, high hit points, and ability to dish out massive amounts of damage. However, this can often lead to the Barbarian overshadowing other classes in combat, which can be frustrating for players.

To help balance the Barbarian class, many RPG designers will give them weaknesses or limitations that offset their strengths. For example, in some games, Barbarians may have limited spellcasting ability or be susceptible to certain types of damage. These weaknesses help to ensure that the Barbarian is not too overpowered compared to the other classes.

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