MMOexp Dark And Darker: You can see an enemy's rank

Dark Souls 3 also follows 2’s footsteps, favouring a similar world structure with divergent, dead-end paths with fast travel available from the start. Even the central hub, its Firelink Shrine, is completely cut off from the rest of the game world. In fact, it leans harder into the idea of a mish-mash world with its geography making very little literal sense. If people hated it about 2, they’d come around to it by the time 3 was released, with plenty of praise heaped upon the threequel, which was nowhere near as maligned by fans.

Even outside of FromSoft’s library, Dark Souls 2’s sensibilities have not only taken root but are growing fruit. The upcoming Wo Long: Fallen Dynasty introduces a system similar to the Bonfire Ascetics that allow you to bump an area to its New Game Plus variant, in turn obtaining more powerful gear if you can tackle the tougher foes. Wo Long has banners which provide a mirror function: small flags that can be discovered and raised throughout an area to bring down enemy morale, reducing their stats and making the game easier. You can see an enemy’s rank in relation to your own when you meet them and decide for yourself whether you want to tackle a super tough foe for greater rewards or hunt down a banner and bring them down a peg first.

Dark Souls 2’s greatest contribution might simply be in making the infamously (perhaps overstated) gruelling nature of the original more accessible with considerations like fast travel, ways to undo mistakes, and systems like Soul Memory to prevent players being invaded by veterans who have fought their way to end game weapons to harass low level beginners. Almost every soulslike since has incorporated many of these quality of life touches. The Surge, Code Vein, Mortal Shell, Ashen, Nioh…take your pick. The very things people claimed to hate about the sequel are now the backbone of the genre. I think we’ve reached a point where I’d be shocked to find one of these games without fast travel of some kind or the ability to reroll on my stats.

In searching for ways to build upon FromSoft’s success, after failing to outright copy it, it feels like numerous developers have found themselves in the same position as the team behind Dark Souls 2. Instead of trying to repeat the tricks of Dark Souls, it’s a lateral move, building on the things that were less developed in the original. It opens with a shadow mirror image of a grand city we never visit. Its true ending, unlocked by completing all its DLC, concludes with the player walking away from the throne to find their own path. How appropriate. People wanted more of the same, which it doesn’t deliver, but time has proven that approach to be the right one.

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